I’m thinking of resetting the maps.
No, seriously, hear me out…
As many of you are already aware, the 1.3 update brings some groovy new features, such as biome-specific temples and villages, the addition of emerald ore, higher mountainous regions, etc. All of which will be quite difficult to reproduce without simply resetting the maps.
But if those things aren’t all that important to the majority out there, we can put off the reset to 1.4, when the Minecraft API is *tentatively* scheduled to be baked in. Chances are, the plugin system that we all currently know and love will be replaced by official Minecraft plugins and we’ll need to reset everything else anyway, so why not the worlds?
Or, for you Satan-worshiping sadomasochists out there (you know who you are…) we can do it for both updates.
Now before you decide, you should know what I’ve been thinking for our next map reset.
Finally do away with the guest world entirely.
- It’s been mostly obsolete for months (a year?) now. I feel that we’d be much better served by a sectioned off area of the main world where guests are able to build, with no rights outside that area.
Turn the member’s world into a Creative-mode world.
- The 1.3.1 update of Minecraft brings an AMAZING new creative mode inventory screen, and I would be doing you all a disservice, nay, an injustice, if I were to deprive you of that.
Addition of some sort of Anything Goes world
- Basic chat-courtesy and kid-friendliness still apply, but in-game changes are not monitored, policed, or acted upon. Possibly creative-mode, possibly warehouse-driven, possibly survival-only. But no rules for world changes, chest robbing, etc. Anything Goes.
So armed with the above information dump, what do you think?
When do we reset the maps?
- When we update to 1.4 (50%, 8 Votes)
- Why not both? (44%, 7 Votes)
- When we update to 1.3 (6%, 1 Votes)
Total Voters: 16